The Collection
ALTERHOOD is a lore-driven NFT collection set inside a sealed future.
When the old world collapsed, the Continuance Projects built ALTERHOOD as a vault, nursery, laboratory, city, archive and emergency state. At its center, MOTHER was given one mandate: continue life on Earth at any cost.
Generations later, survival became adaptation. Air, disease, radiation, failing systems and unstable births shaped new bodies and new societies. These lineages became the Forty Origins, each carrying its own biology, history and political future.
The collection contains 10,000 characters: 40 Origins, with 250 characters per Origin. Each Origin includes 245 core characters and five singular records: Genesis, Leader, Council, Warden and Exile.
Every body is an answer.
Every answer has a cost.
The Characters
Each origin begins with 245 individually directed characters. Across the archive, they include feminine, masculine and androgynous presentations, alongside forms shaped by each origin's biology. Faces, bodies, clothing, material, background and silhouette come together as a complete character.
Five Special Characters
Each origin also has five special characters. Each is a singular record with a specific relationship to its origin, history or future.
- Genesis: the oldest surviving, first-known or otherwise foundational record of an origin. For uncertain origins, Genesis may preserve a mystery.
- Leader: a figure who carries influence, command, rebellion or public responsibility. Leadership can be political, cultural or personal.
- Council: a ceremonial or institutional representative entrusted with speaking for an origin, a district or a disputed future.
- Warden: a keeper of a threshold, habitat, archive, living system, relic or population.
- Exile: a person separated from their origin, district, record or former purpose through refusal, erasure, banishment or chosen distance.
Visual Format
ALTERHOOD is built as square 1:1, chest-up pixel PFP art in a native 96×96 retro game language.
The archive deliberately preserves subtle shifts in pixel density and edge treatment across its records. Earlier files can appear more heavily clustered and visibly stepped; later reconstructions may read cleaner. These differences are part of the archive's material history and its continuous visual language.
The result is a deliberate retro character archive: graphic, readable, strange and built to hold its identity at small scale.